Activity Details

eCulture WG


ObjectivesPresentations by members of the eCulture working group covering aspects of historic and contemporary culture. How to capture and preserve, methods and best practice of interacting with cultural custodians, techniques for presenting and storytelling in a ethnographic setting.

Discussion and sharing of common activities and best practice for recording, storing, sharing and using cultural material.

Target AudienceCultural, Histortic, Filmmakers and Video producers
Activity Co-ordinator(s)Andrew Howard, National Computational Infrastructure, Australia
Expected No. of Participants:20
Seating ArrangementU Shape
Video ConferencingAvailable

Session 1 : Preservation of Cultural Heritage

Date:Thursday 2019-02-21
Time:09:00 - 10:30
Location:Room 101
Session Chair(s):Faridah Noor Mohd Noor, University of Malaya
No. of Participants:19, out of which 2 have provided feeedback
Agenda
1.  The Design for the Online Learning Environment to Enhance Global Entrepreneurship in AGILE & PBL/TBL for Fostering eCultural Heritage in Glocal Societies   Slides (PDF)
Tosh Yamamoto, Kansai University
This presentation proposes a new educational paradigm to nurture the future generations’ sensemaking skills including the vision 2020 skills as well as the future work skills defined by Institute of the Future, incorporating the innovative ICT and cloud services for AGILE & PBL/TBL, where the global collaborative learning is the key concept. It is proposed that, through this paradigm, students on various campuses in the Asian countries in the “glocal” environments will form global teams to assess the cultural heritages from various values in order to identify problems related to SDGs and will work on the related social entrepreneurship projects. The presentation will be showcased with the demonstration of the experimental courses conducted between Kansai University and Nanyang Polytechnic University in Singapore as well as National Taiwan University, in which robust ICT and cloud services for online learning environments were tested and assessed the potentials. Further, a second phase of the project for new experimental courses will be extended and planned between Kansai University and the universities in Malaysia with collaborative efforts will be also shared. It should be noted, further, that collaborative universities in Asia are welcome for the academic year of 2019.
Keywords: Global collaborative learning, social entrepreneurship, ICT, sensemaking skills
2.  Translating Intangible Oral Tradition into Tangible Entities of Cultural Heritage: A Case Study of Visual and Product Design   Slides (PDF)
Safia Najwa Suhaimi, Universiti Sains Malaysia, Malaysia
One of the lesser known intangible cultural heritages of Scotland is the oral tradition of the Scottish Fishermen in Anstruther, Scotland. To promote the culture of this fishing community, the Scottish Fisheries Museum of Scotland in Anstruther features it as one of the museum’s exhibited displays. In line with the aim to preserve this cultural heritage, the main objective of this study is to address a way of safeguarding the culture that is still relevant in the present community while preserving the world of the Scottish Fishermen for the future. Therefore, this presentation is about a visual design project that took up the challenge to explore how visual and product design can translate the invisible oral tradition into tangible entities to represent the cultural heritage of the Scottish Fishermen. A series of mementos that capture the Scottish fishermen’s world of taboos, beliefs about salt and time, and their relationship with the sea was produced. With the cooperation of the fishing community, it is a step towards working for the future sustainability of their cultural heritage to be widely accepted as one of the endangered treasures of the world. Through this project, their interesting oral narratives have been embedded into physical and tactile objects with multi-sensory and interactive elements. The possibilities of using visual design and the process involved in producing the mementos will be highlighted. It is hoped that this case study can encourage others to safeguard their own intangible cultural heritage by using visual and product design.
Keywords: Oral tradition, Intangible cultural heritage, Visual design, product design. Scotland.
3.  Digitising the Weaving Culture of the Mah Meri of Carey Island, Selangor   Slides (PDF)
Faridah Noor Mohd Noor, University of Malaya
Among the Mah Meri people is a saying that quips “for one to be a member of the community, one must know how to weave”. Today, the members of the Mah Meri community of Carey Island, Selangor, are still practicing the art of weaving. Our informants are a group of weavers from Kampung Sungei Judah which is one of the five indigenous villages on the island. This group of female weavers range from the age of 25 to 60 years old. Presently, as a group they weave together and are able to reproduce many of the motifs required for their decorative and ceremonials needs. As individuals, we observed that some only know a few of the basic motifs. Hence, for the sake of their future generation, digital archival for this community is necessary as a means to preserve as many of the motifs as possible. This presentation will share both concerns and outcomes of the on-going research.
Keywords: Mah Meri weaving, eculture, digital humanities, indigenous knowledge, intangible heritage

Session 2 : Cyber Performance and Beyond

Date:Thursday 2019-02-21
Time:11:00 - 12:30
Location:Room 101
Session Chair(s):Faridah Noor Mohd Noor, University of Malaya
Boncheol Goo, NEXT Inc., South Korea
No. of Participants:13, out of which 1 have provided feeedback
Agenda
1.  Cyber performance based on DQ19   Slides (PDF)
Seungho Moon
DQ19 (Dancing on Cyber Cloud) is a Cyber performance that geographically distant musicians play music through a computer network, and this will be demonstrated at the APAN47 meeting in Daejeon, Korea on February 19, 2019. On this performance, a broadband network will be used to make performers in five different countries, Malaysia, Pakistan, Bangladesh, India, Vietnam and South Korea to play music all at once by listening and watching each one’s sounds and videos simultaneously. This presentation contains general explanation of DQ19 mainly focused on its value in Cyber performance business and introduction of a music and specific techniques implemented in this performance. Moreover, it is mandatory to discuss further steps to accomplish successful network-based performance considering past processes, as well as challenges and future prospects of Cyber performance in this presentation.
2.  Sustaining the Momentum: Post Tech-Fusion Workshop and CP
Faridah Noor Mohd Noor, University of Malaya
As the Tech-Fusion Workshop wraps up, it is indeed crucial that the team does not lose its momentum to plan for the next phase. The discussion is to look at what eCulture WG wishes to take away from the opportunity created through the Tech-Fusion Workshops. Do we publish, share a portal of past performances and create a cyber platform that is open for all? There is a need to gather the different experiences that bridged the barrier of language, culture and associated technologies.
3.  Eculture WG meeting and APAN 48
Boncheol Goo, NEXT Inc., South Korea
To discuss the upcoming session for APAN 48 in Malaysia
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